Plugsuits

Armored Plugsuit
Outfitted with hundreds of interlocking ceramic plates with a tough, insulatory underlay designed to give the wearer their full range of mobility and thus not impede piloting ability, the Armored Suit manages to provide full body coverage against blunt trauma, lacerations, ballistic impacts, extreme heat, and electrical discharge; dramatically increasing pilot survival rates during catastrophic damage to the plug. Comes with a helmet. An Armored Plugsuit has AP 4 in all body locations and increases the pilot’s Synch Ratio by 5 while piloting. In addition, if the pilot would take Damage while inside the plug, reduce that Damage by half, minimum 1.

Biorelay Plugsuit
Designed as part of a series of experiments with the human Anima Field rather than as a real plugsuit, the Biorelay Suit, while lacking the normal equipment installed as standard in combat models, still has some combat value owing to its unique properties. Even without a vacuum seal the material holds the wearer’s body, and without a battery the odd lines still glow with faint light. Odd as it is, such a suit is actually capable of boosting the strength of the human Anima field. Not nearly enough to be noticeable, but it does provide a degree of protection against the dangers of hostile fields. A Biorelay Plugsuit has AP 0 in all body locations and increases the pilot’s Synch Ratio by 5 while piloting. In addition, whenever the pilot would take Anima Damage, they take one less, to a minimum of one.

Dive Plugsuit
The Dive Suit uses a pair of shoulder mounted devices that, when exposed to electrically charged LCL, fan out into dual “wings” of magnetically suspended blades that broadcast the wearer’s signal to a deeper range. When paired with the unique A-10 headband that uses a similar mechanism to generate a free floating, revolving “halo” of receptor pieces for 360 degree multiple parallel processing, it significantly increases the pilot’s ability to sync with the Angel. A Dive Plugsuit has AP 1 in all body locations except the head and increases the pilot’s Synch Ratio by 5 while piloting. In addition, the pilot is treated as being one Synchronization Category higher for all effects except Anima Damage.

Limiter Plugsuit
The Limiter Suit utilizes a miniaturized version of the suppressor technology found in the Angels themselves to block out harmful feedback from the Angel after it has already entered the plug, therefore doing so without interrupting the pilot’s ability to synchronize. The suit itself remains fairly similar to the standard design, but the corresponding A-10 is noticeably more prominent, taking a form closer to a full headset then a simple headband.
A Limiter Plugsuit has AP 1 in all body locations except the head and increases the pilot’s Synch Ratio by 10 while piloting. In addition, if the pilot would take Damage while inside the plug, reduce that Damage by half, minimum 1.

Monitor Plugsuit
Expanding on the standard array of medical equipment incorporated into the generic plugsuit, the Monitor Suit is significantly bulkier, but loaded with a much more highly advanced suite of life saving technology, from cardio rhythmic monitors, to vacuum tourniquets, to heating pads, to electrical muscular massagers, to tiny, built in injectors for pain killers, antibiotics and stimulants. A Monitor Plugsuit has AP 2 in all body locations except the head and increases the pilot’s Synch Ratio by 5 while piloting. In addition, anyone with the Remote Care Talent may use it on the pilot without spending fate.

Nerve Plugsuit
Made of semi-translucent material, the spiderweb of bio-electrical conduits that thread through the Nerve Suit are visible from the outside; reminiscent of a circuit board or a human nervous system. By reading the exact timing and position of the pilots nervous impulses, it is possible to send signals to the plug before the pilots brain fully transmits them, subtly correcting their actions as they happen. A Nerve Plugsuit has AP 0 in all body locations and increases the pilot’s Synch Ratio by 5 while piloting. In addition, if the pilot would spend a Fate Point to re-roll a Test, they may use their Synch Ratio in place of any other characteristic. As well, if they spend Fate to re-roll and the Test is failed again, they may spend a second Fate Point to re-roll the Test a second time.

Standard Plugsuit
A Standard Plugsuit has AP 2 in all body locations except the head and increases the pilot’s Synch Ratio by 5 while piloting. All pilots start with a Standard Plugsuit and do not have to purchase one.

Test Plugsuit
Developed using a brand new experimental polymer that undergoes chemical change when stimulated by the electrical currents found in LCL while transmitting nervous signals; the Test Suit dynamically resists the pilot’s signal at a scaling rate past the safe synchronization threshold. The electrical stimulation is achieved via a collar unit with an extendable cord that connects into the seat of the plug, which can simply be pulled out to
disable the limiter effect. Unfortunately, the suit is also too tight to fit the usual plugsuit system suite into. A Test Plugsuit has AP 0 in all body locations and increases the pilot’s Synch Ratio by 5 while piloting. If the pilot’s Synch Ratio would exceed 100, they are treated for all effects and purposes as having a Synch Ratio of 100, though their actual Synch Ratio remains unchanged. In addition, the pilot ignores any effect that would treat them as being in a Synchronization Category higher than Upper Operational Depth Limit. The limiting effects of the suit can be activated and disabled as a Free Action by the pilot or command bridge.

Plugsuits

Nova Verno Fabula Kilbourne