Nova Verno Fabula
The Game System
HEY! So some people from /tg/ are still linking in here, which is great! Just a foreword on that, then; feel free to use these rules, but keep in mind that they are still incomplete and quite imperfect. Some of the enemy stats are ridiculous, and the power that a well-built ranged character can bring to the table is pretty stupid. If you want to GM this, you have to work with your players to have it stay fresh and balanced. Most of the time, however, it’s quick and easy. Remember to narrate lots!
- What is the One Roll Engine?
- This is the game engine we’re using.
- How to play the One Roll Engine.
- Learn to play the game!
- How to Build a Character.
- Getting ready to play
- Leveling and Advancing your Character
- Continuing to play, building on your plot, and becoming stronger.
But what if I’m an Operations Director, you ask? Then I say to you, come this way… →
The List
All the links in this Wiki:
- Advantages
- Angel Creation
- Assets and Drawbacks
- Ballistic Ranged Weapons
- Berserk
- Berserker Advantages
- Build a Character
- BUP
- Character Advances
- Collateral Damage
- Critical Hits and Angel Damage
- Defense Line
- Detection
- Fighting the God
- Guardian Advantages
- General Melee Weapons
- Gods Stats
- How to Play
- Maser Weaponry
- Maven Advantages
- Miracles
- N2 Shells
- One Roll Engine
- Operations Director
- Plugsuits
- Positron Weaponry
- Post Battle
- Ranged Upgrades
- Secondary Statistics
- Skills
- Skirmisher Advantages
- Specific Combat Rules
- Specific Melee Weapons
- Stats
- SUP
- Weapon Qualities
- WUP
One Roll Engine by Greg Stolze
Adeptus Evangelion by Black Mesa Janitor (BMJ01) and crew